M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Ghostform | 1U | Sorcery | Up to two target creatures can't be blocked this turn. |
Frilled Sea Serpent | 4UU | Creature — Serpent | {5}{U}{U}: Frilled Sea Serpent can't be blocked this turn. 4/6 |
Ghoulflesh | B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. |
Merchant Ship | U | Creature — Human | Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. 0/2 |
Fly | U | Enchantment — Aura | Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |
Everything Comes to Dust | 7WWW | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments. |
Bog Rats | B | Creature — Rat | Bog Rats can't be blocked by Walls. 1/1 |
Ashiok's Skulker | 4U | Creature — Nightmare | {3}{U}: Ashiok's Skulker can't be blocked this turn. 3/5 |
Krovikan Fetish | 2B | Enchantment — Aura | Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. |
Ritual of Steel | 2W | Enchantment — Aura | Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. |