M:tG card similarity search
1WW · Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Calciderm | 2WW | Creature — Beast | Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 5/5 |
| Birthday Escape | U | Sorcery | Draw a card. The Ring tempts you. |
| Now I Know My ABC's | 1UU | Enchantment | At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. |
| Grave-Shell Scarab | 2BGG | Creature — Insect | {1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.) 4/4 |
| A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |
| Deliberate | 1U | Instant | Scry 2, then draw a card. |
| Introduction to Prophecy | 3 | Sorcery — Lesson | Scry 2, then draw a card. |
| Opt | U | Instant | Scry 1. Draw a card. |
| Preordain | U | Sorcery | Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
| Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |