M:tG card similarity search
1W · Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Sacred Nectar | 1W | Sorcery | You gain 4 life. | 
| Spring of Eternal Peace | 3GG | Sorcery | You gain 8 life. | 
| Tanglebloom | 1 | Artifact | {1}, {T}: You gain 1 life. | 
| Tower of Eons | 4 | Artifact | {8}, {T}: You gain 10 life. | 
| Whitesun's Passage | 1W | Instant | You gain 5 life. | 
| Cram Session | 1B/G | Sorcery | You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | 
| Weather the Storm | 1G | Instant | You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.) | 
| Captured Sunlight | 2GW | Sorcery | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You gain 4 life. | 
| Meditation Puzzle | 3WW | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life. | 
| Rejuvenate | 3G | Sorcery | You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) |