M:tG card similarity search
U · Enchantment — Aura
Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Prized Amalgam | 1UB | Creature — Zombie | Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. 3/3 |
| Angus Mackenzie | GWU | Legendary Creature — Human Cleric | {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2 |
| Faerie Aerie | Artifact — Contraption | Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
| Balduvian Atrocity | 2B | Creature — Phyrexian Berserker | Kicker {R} (You may pay an additional {R} as you cast this spell.) Menace When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. 2/3 |
| Loxodon Mystic | 3WW | Creature — Elephant Cleric | {W}, {T}: Tap target creature. 3/3 |
| Swift Warkite | 4BR | Creature — Dragon | Flying When Swift Warkite enters the battlefield, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. 4/4 |
| Moira and Teshar | 3WB | Legendary Creature — Phyrexian Spirit Bird | Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) 4/5 |
| Wild Mammoth | 2G | Creature — Elephant | At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. 3/4 |
| Trapjaw Kelpie | 4G/UG/U | Creature — Beast | Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
| Nomad Mythmaker | 2W | Creature — Human Nomad Cleric | {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. 2/2 |