M:tG card similarity search
4 · Artifact
{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
Name | Mana | Type | Text |
---|---|---|---|
Fiery Impulse | R | Instant | Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead. |
Fire Ants | 2R | Creature — Insect | {T}: Fire Ants deals 1 damage to each other creature without flying. 2/1 |
Ballista Wielder | Creature — Werewolf | {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
Huatli, the Sun's Heart | 2G/W | Legendary Planeswalker — Huatli | Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control. Loyalty 7 |
Veteran Warleader | 1GW | Creature — Human Soldier Ally | Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. */* |
Light 'Em Up | 1R | Sorcery | Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker. |
Surtland Frostpyre | Land | Surtland Frostpyre enters the battlefield tapped. {T}: Add {R}. {2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery. | |
Purifying Dragon | 3RR | Creature — Dragon | Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead. 4/3 |
Soul's Majesty | 4G | Sorcery | Draw cards equal to the power of target creature you control. |
Streetwise Negotiator | 1G | Creature — Cat Citizen | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature assigns combat damage equal to its toughness rather than its power. 0/2 |