Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Contingency Plan

1U · Sorcery

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Similar cards

Color identity:
NameManaTypeText
Dark Favor 1BEnchantment — Aura Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1.
Krark-Clan Shaman RCreature — Goblin Shaman Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. 1/1
Writ of Passage UEnchantment — Aura Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Gnoll Hunter 1GCreature — Gnoll Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. 2/2
Assimilate Essence 1UInstant Counter target creature or battle spell unless its controller pays {4}. If they do, you incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Spellshock 2REnchantment Whenever a player casts a spell, Spellshock deals 2 damage to that player.
Exterminate! 2BSorcery Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target creature. Its controller loses 3 life.
Ugin, the Spirit Dragon 8Legendary Planeswalker — Ugin [+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. Loyalty 7
Warden of the Inner Sky WCreature — Human Soldier As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. 1/2
Bat- Creature — Bat Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1
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