Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Contemplation

1WW · Enchantment

Whenever you cast a spell, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Paladin of Atonement 1WCreature — Vampire Knight At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness. 1/1
Inner Sanctum 1WWEnchantment Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control.
This Is How It Ends 3BInstant Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
Insidious Dreams 3BInstant As an additional cost to cast this spell, discard X cards. Search your library for X cards, then shuffle and put those cards on top in any order.
Reinterpret 2URInstant Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost.
Kinjalli's Caller WCreature — Human Cleric Dinosaur spells you cast cost {1} less to cast. 0/3
Quest for the Holy Relic WEnchantment Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Tomb of Horrors Adventurer 5UCreature — Elf Monk When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) 4/4
Enter the Dungeon BBSorcery Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
Somberwald Sage 2GCreature — Human Druid {T}: Add three mana of any one color. Spend this mana only to cast creature spells. 0/1
Page 345