Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Contemplation

1WW · Enchantment

Whenever you cast a spell, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Raving Oni-Slave 1BCreature — Ogre Warrior When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon. 3/3
Courser of Kruphix 1GGEnchantment Creature — Centaur Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 2/4
Diamond Knight 3Artifact Creature — Knight Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight. 1/1
Miara, Thorn of the Glade 1BLegendary Creature — Elf Scout Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.) 1/2
Vanguard of Brimaz WWCreature — Cat Soldier Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance. 2/2
Gale, Waterdeep Prodigy 2ULegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.) 1/3
Bishop of the Bloodstained 3BBCreature — Vampire Cleric When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control. 3/3
Flayer of Loyalties 8CCCreature — Eldrazi When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample 10/10
Phelddagrif 1GWULegendary Creature — Phelddagrif {G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. 4/4
Compulsory Rest 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
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