M:tG card similarity search
2B · Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount.
Name | Mana | Type | Text |
---|---|---|---|
High Noon | 1W | Enchantment | Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. |
North Pole Research Base | Plane — Earth | At the beginning of your upkeep, target opponent draws a card and creates a Treasure token. Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
Lingering Mirage | 1U | Enchantment — Aura | Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) |
Mortician Beetle | B | Creature — Insect | Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. 1/1 |
Crypt Lurker | 3B | Creature — Horror | When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. 3/4 |
Culling Dais | 2 | Artifact | {T}, Sacrifice a creature: Put a charge counter on Culling Dais. {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. |
Extravagant Replication | 4UU | Enchantment | At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. |
Thermal Navigator | 3 | Artifact Creature — Construct | Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2 |
Savage Gorilla | 4G | Creature — Ape | {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. 3/3 |
Boomstacker | 2R | Creature — Goblin Artificer | As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker. 0/0 |