Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Contaminated Drink

XUB · Instant

Draw X cards, then you get half X rad counters, rounded up.

Similar cards

Color identity:
NameManaTypeText
Veldt Land Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W}. Put a depletion counter on Veldt.
Ground Seal 1GEnchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Citanul Woodreaders 2GCreature — Human Druid Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. 1/4
Tolarian Winds 1UInstant Discard all the cards in your hand, then draw that many cards.
Serra's Boon 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Crash Through RSorcery Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Ecstatic Electromancer 1U/RU/RCreature — Goblin Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. 2/3
Dark Dabbling 2BInstant Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Squirrel Mob 1GGCreature — Squirrel Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. 2/2
Bestial Fury 2REnchantment — Aura Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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