M:tG card similarity search
XUB · Instant
Draw X cards, then you get half X rad counters, rounded up.
| Name | Mana | Type | Text |
|---|---|---|---|
| Captain's Maneuver | XRW | Instant | The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead. |
| Cactus Preserve | Land — Desert | Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. | |
| Fervent Denial | 3UU | Instant | Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Manaform Hellkite | 2RR | Creature — Dragon | Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. 4/4 |
| Clear the Mind | 2U | Sorcery | Target player shuffles their graveyard into their library. Draw a card. |
| Learn from the Past | 3U | Instant | Target player shuffles their graveyard into their library. Draw a card. |
| Pith Driller | 4B/P | Artifact Creature — Phyrexian Horror | ({B/P} can be paid with either {B} or 2 life.) When Pith Driller enters the battlefield, put a -1/-1 counter on target creature. 2/4 |
| Clock of DOOOOOOOOOOOOM! | 4 | Artifact | {4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions. |
| Candlestick | U | Artifact — Clue Equipment | Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}, Sacrifice Candlestick: Draw a card. Equip {2} |
| Spike Soldier | 2GG | Creature — Spike Soldier | Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0 |