Card Codex

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17 May 2024: Card library updated.

Containment Priest

1W · Creature — Human Cleric

Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 2/2

Similar cards

Color identity:
NameManaTypeText
Simic Growth Chamber Land Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
Psychomancer 1BArtifact Creature — Necron Wizard Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. 1/1
Woodland Champion 1GCreature — Elf Scout Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. 2/2
Elvish Healer 2WCreature — Elf Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2
Collector Protector 3WWCreature — Human Gamer {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. 2/5
Dromoka Dunecaster WCreature — Human Wizard {1}{W}, {T}: Tap target creature without flying. 0/2
Endure 3WWInstant Prevent all damage that would be dealt to you and permanents you control this turn.
Urborg Justice BBInstant Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
Master Apothecary WWWCreature — Human Cleric Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. 2/2
Mark of Asylum 1WEnchantment Prevent all noncombat damage that would be dealt to creatures you control.
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