Card Codex

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17 May 2024: Card library updated.

Containment Priest

1W · Creature — Human Cleric

Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 2/2

Similar cards

Color identity:
NameManaTypeText
Phantom Nomad 1WCreature — Spirit Nomad Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0
Righteous Valkyrie 2WCreature — Angel Cleric Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4
Farewell 4WWSorcery Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
Divine Light WSorcery Prevent all damage that would be dealt this turn to creatures you control.
Candlekeep Sage 2ULegendary Enchantment — Background Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Araba Mothrider 1WCreature — Human Samurai Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1
Mothrider Samurai 3WCreature — Human Samurai Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
Centaur Healer 1GWCreature — Centaur Cleric When Centaur Healer enters the battlefield, you gain 3 life. 3/3
Ghastly Gloomhunter 1BCreature — Zombie Bat Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1
Skeleton Archer 3BCreature — Skeleton Archer When Skeleton Archer enters the battlefield, it deals 1 damage to any target. 3/3
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