Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Contagious Nim

2B · Creature — Phyrexian Zombie

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/2

Similar cards

Color identity:
NameManaTypeText
Shocker 1RCreature — Insect Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 1/1
Kardum, Patron of Flames 2RRLegendary Creature — Demon Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. 4/3
Harrowing Journey 4BSorcery Target player draws three cards and loses 3 life.
Rock Jockey 2RCreature — Goblin You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3
Sell-Sword Brute 1RCreature — Human Mercenary When Sell-Sword Brute dies, it deals 2 damage to you. 2/2
Sanguine Bond 3BBEnchantment Whenever you gain life, target opponent loses that much life.
Rankle, Master of Pranks 2BBLegendary Creature — Faerie Rogue Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. 3/3
Planar Void BEnchantment Whenever another card is put into a graveyard from anywhere, exile that card.
Goblin Tutor RInstant Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery
Ring of Xathrid 2Artifact — Equipment {2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Page 425