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17 May 2024: Card library updated.

Consuming Fervor

R · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."

Similar cards

Color identity:
NameManaTypeText
Sheltered Aerie 2GEnchantment — Aura Enchant land Enchanted land has "{T}: Add two mana of any one color."
Midnight Clock 2UArtifact {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
Presence of Gond 2GEnchantment — Aura Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Giant's Amulet UArtifact — Equipment When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip {2}
Diviner's Wand 3Tribal Artifact — Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
Deadly Wanderings 3BBEnchantment As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Barren Glory 4WWEnchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Noxious Field 1BBEnchantment — Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Black Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Cloak and Dagger 2Tribal Artifact — Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3}
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