M:tG card similarity search
3B · Creature — Aetherborn Vampire
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| City of Brass | Land | Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color. | |
| Cateran Slaver | 4BB | Creature — Horror Mercenary | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle. 5/5 |
| Hibernation Sliver | UB | Creature — Sliver | All Slivers have "Pay 2 life: Return this permanent to its owner's hand." 2/2 |
| Crimson Manticore | 2RR | Creature — Manticore | Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. 2/2 |
| Dismissive Pyromancer | 1R | Creature — Human Wizard | {R}, {T}, Discard a card: Draw a card. {2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature. 2/2 |
| Paragon of New Dawns | 3W | Creature — Human Soldier | Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.) 2/2 |
| Killer | 2RR | Sorcery | Killer deals 3 damage to target creature and each other creature that shares a creature type with it. |
| Plan the Heist | 2UU | Sorcery | Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
| Antique Collector | 1G | Creature — Human Rogue | Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." 2/2 |
| A-Vampire Scrivener | 3B | Creature — Vampire Warlock | Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. 2/2 |