M:tG card similarity search
5W · Creature — Sliver
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." 3/3
Name | Mana | Type | Text |
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Syr Armont, the Redeemer | 3GW | Legendary Creature — Human Knight | When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. 4/4 |
Equinox | W | Enchantment — Aura | Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." |
Dack's Duplicate | 2UR | Creature — Shapeshifter | You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 0/0 |
Angelheart Protector | 2W | Creature — Human Cleric | When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2 |
Borrowing 100,000 Arrows | 2U | Sorcery | Draw a card for each tapped creature target opponent controls. |
Theft of Dreams | 2U | Sorcery | Draw a card for each tapped creature target opponent controls. |
Barbed Field | 2RR | Enchantment — Aura | Enchant land Enchanted land has "{T}: This land deals 1 damage to any target." |
Spare Dagger | 1 | Artifact — Equipment | Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Sunfire Torch | R | Artifact — Equipment | Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Flaming Fist | 2W | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." |