M:tG card similarity search
2U · Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Aurelia's Vindicator | 2WW | Creature — Angel | Flying, lifelink, ward {2} Disguise {X}{3}{W} When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. 4/2 |
| The Caves of Androzani | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Put two stun counters on each of up to two target tapped creatures. II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. |
| Ugin's Labyrinth | Land | Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with Ugin's Labyrinth, add {C}{C} instead. {T}: Return the exiled card to its owner's hand. | |
| Sea of Sand | Plane — Rabiah | Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever chaos ensues, put target permanent on top of its owner's library. | |
| Freyalise's Winds | 2GG | Enchantment | Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. |
| Power of Persuasion | 2U | Sorcery | Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn. |
| Void Maw | 4BB | Creature — Horror | Trample If another creature would die, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 |
| Flame Fusillade | 3R | Sorcery | Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target." |
| Ao, the Dawn Sky | 3WW | Legendary Creature — Dragon Spirit | Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4 |
| Admonition Angel | 3WWW | Creature — Angel | Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. 6/6 |