M:tG card similarity search
4RR · Creature — Manticore
Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 5/5
Name | Mana | Type | Text |
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Moonveil Dragon | 3RRR | Creature — Dragon | Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5 |
Griffin Canyon | Land | {T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. | |
Barkhide Troll | GG | Creature — Troll | Barkhide Troll enters the battlefield with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 2/2 |
Breaking of the Fellowship | 1R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. |
New Blood | 2BB | Sorcery | As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. |
Chorus of Might | 3G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
Vengeant Vampire | 4BB | Creature — Vampire | Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life. 4/4 |
Frontier Warmonger | 3R | Creature — Human Warrior | Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. 4/4 |
Highcliff Felidar | 5WW | Creature — Cat Beast | Vigilance When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures. 5/5 |
Eight-and-a-Half-Tails | WW | Legendary Creature — Fox Cleric | {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2 |