M:tG card similarity search
1 · Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Library of Lat-Nam | 4U | Sorcery | An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle. |
Jinxed Ring | 2 | Artifact | Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) |
Karametra's Favor | 1G | Enchantment — Aura | Enchant creature When Karametra's Favor enters the battlefield, draw a card. Enchanted creature has "{T}: Add one mana of any color." |
Storyteller Pixie | 3U | Creature — Faerie Wizard | Flying Whenever you cast an Adventure spell, draw a card. 3/3 |
Restorative Burst | 3GG | Sorcery | Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst. |
Corpse Harvester | 3BB | Creature — Zombie Wizard | {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle. 3/3 |
Ghost Quarter | Land | {T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. | |
Emergence Zone | Land | {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. | |
Mysterious Stranger | 2RR | Creature — Human Rogue | Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. 3/2 |
Induced Amnesia | 2U | Enchantment | When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. |