Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Confounding Riddle

2U · Instant

Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays {4}.

Similar cards

Color identity:
NameManaTypeText
Orochi Soul-Reaver 5BCreature — Snake Ninja Rogue Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 5/4
Leovold, Emissary of Trest BGULegendary Creature — Elf Advisor Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. 3/3
Deathlace BInstant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Guided Passage GURSorcery Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Heartwarming Redemption 2RWInstant Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Holographic Double UCreature — Illusion {U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand. 1/1
Heavyweight Demolisher 7Artifact Creature — Construct Menace At the beginning of your upkeep, tap Heavyweight Demolisher unless you pay {3}. Unearth {6}{R}{R} ({6}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 8/6
Defiant Greatmaw 2GCreature — Hippo When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. 4/5
Seek the Beast 1RInstant — Adventure Exile the top two cards of your library. Until your next end step, you may play those cards.
Time Warp 3UUSorcery Target player takes an extra turn after this one.
Page 222