M:tG card similarity search
3RR · Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
| Name | Mana | Type | Text |
|---|---|---|---|
| Horned Cheetah | 2GW | Creature — Cat | Whenever Horned Cheetah deals damage, you gain that much life. 2/2 |
| Kuro's Taken | 1B | Creature — Rat Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate Kuro's Taken. 1/1 |
| Chameleon Blur | 3G | Instant | Prevent all damage that creatures would deal to players this turn. |
| Kilnmouth Dragon | 5RR | Creature — Dragon | Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target. 5/5 |
| Practiced Tactics | W | Instant | Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
| Daru Stinger | 3W | Creature — Soldier | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 |
| Alms | W | Enchantment | {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. |
| Lorehold Command | 3RW | Instant | Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards. |
| Gruul Charm | RG | Instant | Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying. |
| Collector Protector | 3WW | Creature — Human Gamer | {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. 2/5 |