Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Conduit of Storms

2R · Creature — Werewolf Horror

Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform Conduit of Storms. 2/3

Similar cards

Color identity:
NameManaTypeText
Binding Geist 2UCreature — Spirit Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/1
Elfhame Druid 1GCreature — Elf Druid {T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells. 0/2
Rainbow Dash 1RWLegendary Creature — Pegasus Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2
Godo, Bandit Warlord 5RLegendary Creature — Human Barbarian When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. 3/3
Midnight Crusader Shuttle 4Artifact — Vehicle Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 3/4
Windshaper Planetar 4WCreature — Angel Flash Flying When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.) 4/4
Teferi's Honor Guard 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/2
Zhentarim Bandit 1BCreature — Halfling Rogue Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1
Rousing Refrain 3RRSorcery Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Rodeo Pyromancers 3RCreature — Human Mercenary Whenever you cast your first spell each turn, add {R}{R}. 3/4
Page 128