Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Compulsive Research

2U · Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Similar cards

Color identity:
NameManaTypeText
Mana Breach 2UEnchantment Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Thought Distortion 4BBSorcery This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
Deadly Dispute 1BInstant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Shifting Loyalties 5USorcery Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
Migration Path 3GSorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
Animate Land GInstant Until end of turn, target land becomes a 3/3 creature that's still a land.
Experimental Augury 1UInstant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Unstable Frontier Land {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Deep-Cavern Bat 1BCreature — Bat Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. 1/1
Armament Corps 2WBGCreature — Human Soldier When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. 4/4
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