Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Compelling Argument

1U · Sorcery

Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Cackling Observer 1BBCreature — Imp Flying When Cackling Observer enters the battlefield, target opponent reveals each nonland card in their hand. You choose one of those cards and exile it. When Cackling Observer leaves the battlefield, the exiled card's owner seeks a nonland card with lesser mana value than the exiled card. 3/1
Mire in Misery 1BSorcery Each opponent sacrifices a creature or enchantment.
Death Cultist BCreature — Human Wizard Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1
Heliod's Intervention XWWInstant Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
Wayward Disciple Creature — Human Cleric Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. 2/4
Last Rites 2BSorcery Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Ruin Rat 1BCreature — Rat Deathtouch When Ruin Rat dies, exile target card from an opponent's graveyard. 1/1
Kalastria Highborn BBCreature — Vampire Shaman Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. 2/2
Mycoid Maze Land — Cave (Transforms from Twists and Turns.) {T}: Add {G}. {3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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