M:tG card similarity search
1G · Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cooped Up | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature. |
| Dreadful Apathy | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature. |
| Armillary Sphere | 2 | Artifact | {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. |
| Wild-Field Scarecrow | 3 | Artifact Creature — Scarecrow | Defender {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. 1/4 |
| Tectonic Reformation | 1R | Enchantment | Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Undead Butler | 1B | Creature — Zombie | When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. 1/2 |
| Hatching Plans | 1U | Enchantment | When Hatching Plans is put into a graveyard from the battlefield, draw three cards. |
| Talons of Wildwood | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Return Talons of Wildwood from your graveyard to your hand. |
| Primal Empathy | 1GU | Enchantment | At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
| Trail of the Mage-Rings | Plane — Vryn | Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.) Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. |