Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Commune with the Gods

1G · Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Similar cards

Color identity:
NameManaTypeText
Abbot of Keral Keep 1RCreature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. 2/1
Aetherplasm 2UUCreature — Illusion Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1
Decree of Savagery 7GGInstant Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Knacksaw Clique 3UCreature — Faerie Rogue Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.) 1/4
Imperial Hellkite 5RRCreature — Dragon Flying Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. 6/6
Naya Soulbeast 6GGCreature — Beast When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way. Trample 0/0
Psychic Battle 3UUEnchantment Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Timestream Navigator 1UCreature — Human Pirate Wizard Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing. 1/1
Shrine Steward 5Artifact Creature — Construct When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle. 3/2
Horizon Spellbomb 1Artifact {2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
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