M:tG card similarity search
2WW · Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
| Name | Mana | Type | Text |
|---|---|---|---|
| Regent's Authority | W | Instant | Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn. |
| Brand of Ill Omen | 3R | Enchantment — Aura | Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells. |
| Boa Constrictor | 4G | Creature — Snake | {T}: Boa Constrictor gets +3/+3 until end of turn. 3/3 |
| Circle of Dreams Druid | GGG | Creature — Elf Druid | {T}: Add {G} for each creature you control. 2/1 |
| Glintwing Invoker | 4U | Creature — Human Wizard Mutant | {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3 |
| Shade of Trokair | 3W | Creature — Shade | {W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/2 |
| Huatli, Dinosaur Knight | 4RW | Legendary Planeswalker — Huatli | [+2]: Put two +1/+1 counters on up to one target Dinosaur you control. [−3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control. [−7]: Dinosaurs you control get +4/+4 until end of turn. Loyalty 4 |
| Armor of Shadows | B | Instant | Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) |
| Commander's Insight | XUUU | Instant | Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. |
| Valorous Charge | 1WW | Sorcery | White creatures get +2/+0 until end of turn. |