Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Commander's Insight

XUUU · Instant

Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.

Similar cards

Color identity:
NameManaTypeText
Raving Visionary 1UCreature — Merfolk Wizard {U}, {T}: Draw a card, then discard a card. Delirium — {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard. 1/1
Chasm Skulker 2UCreature — Squid Horror Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) 1/1
Sphinx's Insight 2WUInstant Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
Temporary Truce 1WSorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Truce 2WInstant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Sonic Burst 1RInstant As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
Sonic Seizure RInstant As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
Floodwater Dam 3Artifact {X}{X}{1}, {T}: Tap X target lands.
Mishra's Helix 5Artifact {X}, {T}: Tap X target lands.
Cyclops Electromancer 4RCreature — Cyclops Wizard When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 4/2
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