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17 May 2024: Card library updated.

Commander's Authority

4W · Enchantment — Aura

Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."

Similar cards

Color identity:
NameManaTypeText
Timber Shredder Creature — Werewolf Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. 4/2
Phobian Phantasm 1BBCreature — Illusion Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 3/3
Octopus Umbra 3UUEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Ajani's Mantra 1WEnchantment At the beginning of your upkeep, you may gain 1 life.
Genju of the Fens BEnchantment — Aura Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Illuminated Wings 1UEnchantment — Aura Enchant creature Enchanted creature has flying. {2}, Sacrifice Illuminated Wings: Draw a card.
Flurry of Horns 4RSorcery Create two 2/3 red Minotaur creature tokens with haste.
Soul Tithe 1WEnchantment — Aura Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
Fettergeist 2UCreature — Spirit Flying At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. 3/4
Ring of Evos Isle 2Artifact — Equipment {2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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