M:tG card similarity search
2W · Creature — Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn. 0/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Pyrostatic Pillar | 1R | Enchantment | Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player. |
| Fate Unraveler | 3B | Enchantment Creature — Hag | Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. 3/4 |
| Foe-Razer Regent | 5GG | Creature — Dragon | Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. 4/5 |
| Enkira, Hostile Scavenger | 3BG | Legendary Creature — Human Warrior | When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.) As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn. 3/3 |
| Hanweir Garrison | 2R | Creature — Human Soldier | Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) 2/3 |
| Slayer of the Wicked | 3W | Creature — Human Soldier | When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. 3/2 |
| Minion of Tevesh Szat | 4BBB | Creature — Demon Minion | At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. 4/4 |
| Eruth, Tormented Prophet | 1UR | Legendary Creature — Human Wizard | If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. 2/4 |
| Mana Crypt | 0 | Artifact | At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. |
| Vampirism | 1B | Enchantment — Aura | Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |