M:tG card similarity search
8 · Artifact Creature — Golem
Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. 10/10
| Name | Mana | Type | Text |
|---|---|---|---|
| Gutter Shortcut | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. | |
| Wilson, Ardent Bear | 1RG | Legendary Creature — Bear Warrior | Double strike, reach, trample Ward {2} {1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery. 2/3 |
| Camato Scout | 1UU | Creature — Merfolk | As Camato Scout enters the battlefield, choose a basic land type at random. Camato Scout has landwalk of the chosen type. 2/3 |
| Witchstalker Frenzy | 3R | Instant | This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature. |
| Tromp the Domains | 5G | Sorcery | Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. |
| Veil of Summer | G | Instant | Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) |
| Lurking Nightstalker | BB | Creature — Nightstalker | Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. 1/1 |
| Preeminent Captain | 2W | Creature — Kithkin Soldier | First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. 2/2 |
| Hostile Takeover | 2UBR | Sorcery | Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. |
| The Huntsman's Redemption | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn. |