M:tG card similarity search
5GG · Enchantment — Aura
Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.
| Name | Mana | Type | Text |
|---|---|---|---|
| Channeler Initiate | 1G | Creature — Human Druid | When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color. 3/4 |
| Case of the Locked Hothouse | 3G | Enchantment — Case | You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
| Ashnod, Flesh Mechanist | B | Legendary Creature — Human Artificer | Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. 1/1 |
| Shifting Sky | 2U | Enchantment | As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. |
| Windgrace Acolyte | 4B | Creature — Cat Warrior | Flying When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life. 3/2 |
| Biolume Egg | 2U | Creature — Serpent Egg | Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. 0/4 |
| Malicious Eclipse | 1BB | Sorcery | All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead. |
| Ballynock Trapper | 3W | Creature — Kithkin Soldier | {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. 2/2 |
| Case of the Gateway Express | 1W | Enchantment — Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
| Power Artifact | UU | Enchantment — Aura | Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. |