M:tG card similarity search
1B · Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Eye Gouge | B | Instant | Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it. |
| Gutless Ghoul | 2B | Snow Creature — Zombie | {1}, Sacrifice a creature: You gain 2 life. 2/2 |
| Battle of Hoover Dam | 3W | Enchantment | As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control. |
| Mental Discipline | 1UU | Enchantment | {1}{U}, Discard a card: Draw a card. |
| Oread of Mountain's Blaze | 1R | Enchantment Creature — Nymph | {2}{R}, Discard a card: Draw a card. 1/3 |
| Serpent Warrior | 2B | Creature — Snake Warrior | When Serpent Warrior enters the battlefield, you lose 3 life. 3/3 |
| Blister Beetle | 1B | Creature — Insect | When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. 1/1 |
| Plagued Rusalka | B | Creature — Spirit | {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. 1/1 |
| Marath, Will of the Wild | RGW | Legendary Creature — Elemental Beast | Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0 |
| Slitherwisp | UBB | Creature — Elemental Nightmare | Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. 3/2 |