Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Collected Conjuring

2UR · Sorcery

Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Marrow Bats 4BCreature — Bat Skeleton Flying Pay 4 life: Regenerate Marrow Bats. 4/1
Mind Funeral 1UBSorcery Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
Branded Howler Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. 4/4
Krallenhorde Wantons Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. 7/7
Lambholt Butcher Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. 4/4
Merciless Predator Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. 3/2
One of the Pack Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. 5/6
Rampaging Werewolf Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. 6/4
Howlpack of Estwald Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. 4/6
Merfolk Seastalkers 3UCreature — Merfolk Scout Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {2}{U}: Tap target creature without flying. 2/3
Page 475