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17 May 2024: Card library updated.

Collected Conjuring

2UR · Sorcery

Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Hamlet Glutton 5GGCreature — Giant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Trample When Hamlet Glutton enters the battlefield, you gain 3 life. 6/6
Stratadon 10Artifact Creature — Beast Domain — This spell costs {1} less to cast for each basic land type among lands you control. Trample 5/5
Stitched Drake 1UUCreature — Zombie Drake As an additional cost to cast this spell, exile a creature card from your graveyard. Flying 3/4
Arasta of the Endless Web 2GGLegendary Enchantment Creature — Spider Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. 3/5
Ertai's Meddling XUInstant X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Displace 2UInstant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Macabre Reconstruction 3BSorcery This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
Humble Naturalist 1GCreature — Human Druid {T}: Add one mana of any color. Spend this mana only to cast a creature spell. 1/3
Cursecatcher UCreature — Merfolk Wizard Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. 1/1
Candlekeep Inspiration 4USorcery Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
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