Card Codex

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17 May 2024: Card library updated.

Cold-Water Snapper

5U · Creature — Turtle

Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5

Similar cards

Color identity:
NameManaTypeText
Imposing Vantasaur 5WCreature — Dinosaur Vigilance Cycling {1} ({1}, Discard this card: Draw a card.) 3/6
Slinking Serpent 2UBCreature — Serpent Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
Spare from Evil 1WInstant Creatures you control gain protection from non-Human creatures until end of turn.
Maro's Gone Nuts GGEnchantment Double any effect that doubles. (It quadruples.)
Vow of Wildness 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Favor of Jukai 3GEnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
A-Tyr's Blessing 1WInstant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Tyr's Blessing WInstant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Withstand Death GInstant Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Razor Golem 6Artifact Creature — Golem Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance 3/4
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