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17 May 2024: Card library updated.

Codsworth, Handy Helper

2W · Legendary Artifact Creature — Robot

Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. 2/3

Similar cards

Color identity:
NameManaTypeText
Dollhouse of Horrors 5Artifact {1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Geistblast 2RInstant Geistblast deals 2 damage to any target. {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Urza, Lord High Artificer 2UULegendary Creature — Human Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. 1/4
Fevered Suspicion 6BRSorcery Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Ghor-Clan Bloodscale 3RCreature — Viashino Warrior First strike {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn. 2/1
Unearth BSorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Overwhelming Encounter 3GGSorcery Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
Rogue's Passage Land {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Spellstutter Sprite 1UCreature — Faerie Wizard Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. 1/1
Dangerous 3GSorcery All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
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