M:tG card similarity search
2R · Creature — Human Pirate
Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 0/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Aim High | 1G | Instant | Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) |
| Spidery Grasp | 2G | Instant | Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) |
| Steady Aim | 1G | Instant | Untap target creature. It gets +1/+4 and gains reach until end of turn. |
| Manaforce Mace | 4 | Artifact — Equipment | Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3} |
| Foundry Hornet | 3B | Creature — Insect | Flying When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. 2/3 |
| Charge Through | G | Instant | Target creature gains trample until end of turn. Draw a card. |
| Mad Dog | 1R | Creature — Dog | At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. 2/2 |
| Battle-Rattle Shaman | 3R | Creature — Goblin Shaman | At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. 2/2 |
| D'Avenant Trapper | 2W | Creature — Human Archer | Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) 3/2 |
| Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1 |