M:tG card similarity search
2R · Creature — Human Pirate
Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 0/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Gisa's Favorite Shovel | 1B | Legendary Artifact — Equipment | Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. (It's a 2/2 black Zombie creature.) Equip {4} |
| Ceremonial Guard | 2R | Creature — Human Soldier | When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |
| Red Cliffs Armada | 4U | Creature — Human Soldier | Red Cliffs Armada can't attack unless defending player controls an Island. 5/4 |
| Wu Warship | 2U | Creature — Human Soldier | Wu Warship can't attack unless defending player controls an Island. 3/3 |
| Zhou Yu, Chief Commander | 5UU | Legendary Creature — Human Soldier | Zhou Yu, Chief Commander can't attack unless defending player controls an Island. 8/8 |
| Krosan Groundshaker | 4GGG | Creature — Beast | {G}: Target Beast creature gains trample until end of turn. 6/6 |
| Mob Mentality | R | Enchantment — Aura | Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. |
| Grasping Scoundrel | B | Creature — Human Pirate | Grasping Scoundrel gets +1/+0 as long as it's attacking. 1/1 |
| Suicidal Charge | 3BR | Enchantment | Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. |
| Briarhorn | 3G | Creature — Elemental | Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3 |