M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Cosmic Horror | 3BBB | Creature — Horror | First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. 7/7 |
| Vexyr, Ich-Tekik's Heir | GWU | Legendary Creature — Phyrexian Artificer | Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have vigilance. 3/4 |
| Femeref Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
| Cauldron Dance | 4BR | Instant | Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. |
| Time and Tide | UU | Instant | Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. |
| Oubliette | 1BB | Enchantment | When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.) |
| Slayer's Cleaver | 3 | Artifact — Equipment | Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip {4} |
| Serra's Guardian | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. 5/5 |
| Kozilek's Sentinel | 1R | Creature — Eldrazi Drone | Devoid (This card has no color.) Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. 1/4 |
| Do-Over | 1U | Instant | Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.) |