Card Codex

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17 May 2024: Card library updated.

Cloudreach Cavalry

1W · Creature — Human Soldier

As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. 1/1

Similar cards

Color identity:
NameManaTypeText
Rayami, First of the Fallen 1BGULegendary Creature — Vampire If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. 5/4
Setessan Griffin 4WCreature — Griffin Flying {2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn. 3/2
Waterkin Shaman 1UCreature — Elemental Shaman Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1
Expedition Diviner 3UCreature — Merfolk Wizard Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." 3/2
Nav Squad Commandos 4WCreature — Human Soldier Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. 3/5
Flight UEnchantment — Aura Enchant creature Enchanted creature has flying.
Stone Kavu 4GCreature — Kavu {R}: Stone Kavu gets +1/+0 until end of turn. {W}: Stone Kavu gets +0/+1 until end of turn. 3/3
Glen Elendra Liege 1U/BU/BU/BCreature — Faerie Knight Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. 2/3
Carrion Ants 2BBCreature — Insect {1}: Carrion Ants gets +1/+1 until end of turn. 0/1
Knight of New Alara 2GWCreature — Human Knight Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2
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