Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloudpiercer

4R · Creature — Dinosaur

Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card. 5/4

Similar cards

Color identity:
NameManaTypeText
Farewell to Arms 1BBEnchantment As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Apathy UEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Vessel of Paramnesia 1UEnchantment {U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
Persecute Artist 1BBSorcery Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
Inspiring Commander 4WWCreature — Human Soldier Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4
Pirate's Prize 3USorcery Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Shadowheart, Cleric of Trickery 1UBLegendary Creature — Human Elf Cleric Deathtouch At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player. Whenever you lose life during your turn, draw a card. 4/4
Conflux 3WUBRGSorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Skyshroud Ambush 1GInstant Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
Chilling Trap UInstant Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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