Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloud Spirit

2U · Creature — Spirit

Flying Cloud Spirit can block only creatures with flying. 3/1

Similar cards

Color identity:
NameManaTypeText
Goro-Goro and Satoru UBRLegendary Creature — Goblin Human Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn. 3/4
Sphinx of Enlightenment 4UUCreature — Sphinx Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. 5/5
Whirler Rogue 2UUCreature — Human Rogue Artificer When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2
Watcher of Hours 5UCreature — Sphinx Flying, ward {3} Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 6/6
Arlinn's Wolf 2GCreature — Wolf Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2
Grey Host Reinforcements 3WCreature — Spirit Soldier Flying, ward {3} When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. 1/1
Thief of Blood 4BBCreature — Vampire Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1
Spirit Summoning 1R/WR/WSorcery — Lesson Create a 3/2 red and white Spirit creature token.
Rampart Smasher R/GR/GR/GR/GCreature — Giant Rampart Smasher can't be blocked by Knights or Walls. 5/5
Lord of Change 6UCreature — Demon Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6
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