M:tG card similarity search
3 · Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
| Name | Mana | Type | Text |
|---|---|---|---|
| Worthy Knight | 1W | Creature — Human Knight | Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2 |
| Dryad's Favor | G | Enchantment — Aura | Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.) |
| Naked Singularity | 5 | Artifact | Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. |
| Glamer Spinners | 4W/U | Creature — Faerie Wizard | Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4 |
| Grotesque Demise | 2B | Instant | Exile target creature with power 3 or less. |
| Reaver Ambush | 2B | Instant | Exile target creature with power 3 or less. |
| Essence of the Wild | 3GGG | Creature — Avatar | Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6 |
| Twitch | 2U | Instant | You may tap or untap target artifact, creature, or land. Draw a card. |
| Limited Resources | W | Enchantment | When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. |
| Imperial Recruiter | 2R | Creature — Human Advisor | When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. 1/1 |