Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloud Dragon

5U · Creature — Illusion Dragon

Flying Cloud Dragon can block only creatures with flying. 5/4

Similar cards

Color identity:
NameManaTypeText
Bloodfeather Phoenix 1RCreature — Phoenix Flying Bloodfeather Phoenix can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn. 2/2
Taoist Mystic 2GCreature — Human Mystic Taoist Mystic can't be blocked by creatures with horsemanship. 2/2
Stormcaller's Boon 2WUEnchantment Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
War Screecher 1WCreature — Bird Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3
Dwarven Sea Clan 2RCreature — Dwarf {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step. 1/1
Glorious Protector 2WWCreature — Angel Cleric Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell {2}{W} 3/4
Feywild Trickster 2UCreature — Gnome Warlock Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. 2/2
Skyshaper 2Artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
Devouring Swarm 1BBCreature — Insect Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1
Waterkin Shaman 1UCreature — Elemental Shaman Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1
Page 156