Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloud Crusader

2WW · Creature — Human Knight

Flying First strike (This creature deals combat damage before creatures without first strike.) 2/3

Similar cards

Color identity:
NameManaTypeText
Twinferno 1RInstant Choose one — * When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. * Target creature you control gains double strike until end of turn.
Aven Reedstalker 3UCreature — Bird Warrior Flash Flying 2/3
Liege of the Axe 3WCreature — Human Soldier Vigilance Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it. 2/3
Serra Ascendant WCreature — Human Monk Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. 1/1
Illusionary Forces 3UCreature — Illusion Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4
Kydele, Chosen of Kruphix 2GULegendary Creature — Human Wizard {T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.) 2/3
Kira, Great Glass-Spinner 1UULegendary Creature — Spirit Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." 2/2
Windcaller Aven 4UUCreature — Bird Wizard Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn. 4/3
Kargan Dragonrider 1RCreature — Human Warrior As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) 2/2
Gore-House Chainwalker 1RCreature — Human Warrior Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 2/1
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