M:tG card similarity search
2W · Artifact Creature — Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Sunspire Griffin | 1WW | Creature — Griffin | Flying 2/3 |
| Wild Griffin | 2W | Creature — Griffin | Flying 2/2 |
| Gold-Forged Sentinel | 6 | Artifact Creature — Chimera | Flying 4/4 |
| Spire Monitor | 4U | Creature — Phyrexian Drake | Flash (You may cast this spell any time you could cast an instant.) Flying 3/3 |
| Walking Skyscraper | 8 | Artifact Creature — Construct | This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) 8/8 |
| Thunder Lasso | 2W | Artifact — Equipment | When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} |
| Ivory Mask | 2WW | Enchantment | You have shroud. (You can't be the target of spells or abilities.) |
| Saheeli's Silverwing | 4 | Artifact Creature — Drake | Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. 2/3 |
| Tidal Influence | 2U | Enchantment | Cast this spell only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it. |
| Grim Reaper's Sprint | 4R | Enchantment — Aura | Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. |