M:tG card similarity search
3 · Artifact Creature — Fox
When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Merrow Witsniper | U | Creature — Merfolk Rogue | When Merrow Witsniper enters the battlefield, target player mills a card. 1/1 |
| Twigwalker | 2G | Creature — Insect | {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. 2/2 |
| Leechridden Swamp | Land — Swamp | ({T}: Add {B}.) Leechridden Swamp enters the battlefield tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents. | |
| Freyalise, Llanowar's Fury | 3GG | Legendary Planeswalker — Freyalise | [+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander. Loyalty 3 |
| Shadowheart, Dark Justiciar | 3B | Legendary Creature — Human Elf Cleric | {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.) 3/4 |
| Wall of Lost Thoughts | 1U | Creature — Wall | Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. 0/4 |
| Orzhova | Plane — Ravnica | When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield. Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard. | |
| Festerhide Boar | 3G | Creature — Boar | Trample Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn. 3/3 |
| Neck Tangle | Sorcery | If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card. | |
| Rune of Might | 1G | Enchantment — Aura Rune | Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." |