M:tG card similarity search
3 · Artifact Creature — Fox
When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Revered Unicorn | 1W | Creature — Unicorn | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. 2/3 |
| Brought Back | WW | Instant | Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. |
| Drannith Ruins | Land | {T}: Add {C}. {2}, {T}: Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn. | |
| Tocasia's Welcome | 2W | Enchantment | Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. |
| Arterial Flow | 1BB | Sorcery | Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |
| Gix, Yawgmoth Praetor | 1BB | Legendary Creature — Phyrexian Praetor | Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs. 3/3 |
| Steel Exemplar | 5 | Artifact Creature — Wizard | Trample Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it. 4/4 |
| Zhalfirin Shapecraft | 1U | Instant | Target creature has base power and toughness 4/3 until end of turn. Draw a card. |
| Cold-Eyed Selkie | 1G/UG/U | Creature — Merfolk Rogue | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1 |
| Celestial Convergence | 2WW | Enchantment | Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. |